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The Drax Files: World Makers [Episode 39: Sergio Delacruz]


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The Drax Files: World Makers [Episode 39: Sergio Delacruz]

to visit: http://maps.secondlife.com/secondlife/Persius/187/108/23

Is Second Life a game? "No!" answers game designer Sergio Delacruz from Sicily decisively: "It is a virtual world where I can imagine and build whatever I like. For example a game. But I don't have to. It is total freedom!"

Sergio is a self-taught programmer and 3D modeler who came to SL in 2008 with little digital skills but thrived quickly by hanging out in public sandboxes, studying in-world building and scripting techniques.

Today he runs the popular Delacruz Park which features elaborate immersive action and horror games like his latest "Susan's Diary": here, any SL resident can play - and this is the unique feature of this world - while retaining their own virtual avatar identity throughout the experience.

One might even encounter a Koala bear with a laser rifle alongside humanoids, shooting robots in Sergio's "Drone War".

In between applying the latest Second Life features to his games and selling hundreds of roller-coasters, water-slides and bumper cars all around the Second Life grid, Sergio is developing for Android using various programming languages as well as Blender and Unity, even dabbling in the latest VR development.

Who would have thought that relentless creative pursuit coupled with a free, accessible and limitless virtual world can result in personal growth and a wide range of applicable skills for the experiential age?

For more information on Sergio Delacruz go to https://www.facebook.com/DelacruzTechnologies/


Thanks to Marianne McCann for production design, especially virtual time travel back to Fermi Sandbox ca 2008 and thx to all the wonderful creators who made SL history come alive!

Music by bd @ http://bit.ly/spotify_drax

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