02:57Added 101 Views / 1 Likes
MOSP video 2018 A community resource for filmmakers and photographers. Full sim environments with careful attention to production values, LODs, flow and framerates. Full sim night city with backlot film studios; rustic town ground level. Machinima friendl
08:54 PopularAdded 159 Views / 1 Likes
Stair Physics - Exporting Mock Up Prims More on physics showing both cube and planes versions. How to export a prim mock up for sizing and placement within Blender.
16:04Added 97 Views / 1 Likes
Multiple Object Materials to MORE than one Texture Plane Plus UV Map Nodes In this intermediate tutorial we learn how to bake multiple materials to more than one texture plane. Also, a great method for getting rid of seams in cylinders.
11:46Added 95 Views / 1 Likes
Materials from Multiple Objects to One Texture Plane - Linkset Physics and Uploading This is an intermediate (by my reckoning) tutorial on how to put textures from several objects into one texture plane to save on both texture downloading and trips out to
11:19Added 106 Views / 1 Likes
Finishing up the shotgun house, we make some double doors and learn a few tricks along the way. Ambient Occlusion, Mirror Modifier, Separating meshes, making a new edge, joining meshes.
09:26Added 143 Views / 2 Likes
House Physics for Second Life - Blender A look at how to get through that &%#@ doorway --- or better known as "you need to make a physics model, Dude!". Also a few other tips along the way.
05:23Added 105 Views / 1 Likes
Simple Table - Part 2 - Using Normal Maps for Displacement in Cycles Using normal maps made in other other programs as a way to add displacement in a Blender node pattern. Also info on RGB Curves used to adjust color in a node pattern. We continue on fini
09:34Added 126 Views / 1 Likes
Simple Table - Blender Tutorial Loop slides, extruding edges, merging vertices and project from view mapping are covered in Part one of this project.
06:57Added 87 Views / 1 Likes
LODs - An Explaination Continuing on with our Blender tutorials, this video explains Level of Detail in Second Life and how important testing and consideration of use is when uploading mesh into a game.
01:36Added 102 Views / 1 Likes
Whispering Sands Featuring a gorgeous new outfit from !dM deviousMind @ The Fantasy Gacha Carnival to visit: http://maps.secondlife.com/secondlife/Halong%20Bay/127/127/23 Music credits: Title: Easier to Fade (feat. Madi Larson) Author: A Himitsu Source: h
16:10Added 143 Views / 1 Likes
Displacement - Shine Part 1 We make a simple planter and learn how to use texture mapping to "tile" our textures. This is Part 1 which we continue with tips on how to adjust our nodes to give different looks from the same texture.
02:47Added 115 Views / 1 Likes
Who Am I? A video blog - April 2017 My first (and maybe ever) video blog in answer to a Strawberry Signh blogger challenge. It was a fun day.