05:23 NewAdded 15 Views / 1 Likes
Simple Table - Part 2 - Using Normal Maps for Displacement in Cycles Using normal maps made in other other programs as a way to add displacement in a Blender node pattern. Also info on RGB Curves used to adjust color in a node pattern. We continue on fini
09:34 NewAdded 23 Views / 1 Likes
Simple Table - Blender Tutorial Loop slides, extruding edges, merging vertices and project from view mapping are covered in Part one of this project.
06:57 NewAdded 16 Views / 1 Likes
LODs - An Explaination Continuing on with our Blender tutorials, this video explains Level of Detail in Second Life and how important testing and consideration of use is when uploading mesh into a game.
17:58Added 38 Views / 1 Likes
Blender Tutorial: Text with Sparkling Background Animation http://www.BlenderHut.com This Blender video demonstrates how to make an animation of text with a sparkling background. Blender version 2.78c was used for this tutorial. This video shows technique
16:10Added 28 Views / 1 Likes
Displacement - Shine Part 1 We make a simple planter and learn how to use texture mapping to "tile" our textures. This is Part 1 which we continue with tips on how to adjust our nodes to give different looks from the same texture.
09:00Added 30 Views / 1 Likes
Photo Frame Tutorial Part 3 - Lighting and Baking Set Up We cover making a texture to bake to, lighting and why we need it and adjusting your render preview settings.
08:51Added 41 Views / 1 Likes
Photo Frame Tutorial Part 2 Marking seams, unwrapping, rotating and rearranging mapped pieces. Setting up our first node set. Ambient Occlusion. Keyboard shortcuts.
06:07Added 31 Views / 1 Likes
Blender Mapping Basics - Prep and Review An overview of moving pieces around in the UVImageArea window. This is in preparation for mapping our photo frame and as a source of review for later down the road. Keystrokes are mentioned both in audio and as tex
04:27Added 29 Views / 1 Likes
Photo Frame Tutorial Part 1 Making a simple photo frame we learn about marking seams for mapping and arranging areas on the UV mapping plane.
05:09Added 33 Views / 1 Likes
Lesson 1 Crate Part 3 Mapping and Materials A slow and friendly guide for making game asset mesh for Second Life and Opensim using the Cycles Rendering engine. This is the first lesson where we make and upload a variety of crates (OK they are really just
08:13Added 31 Views / 1 Likes
Lesson 1 Crate Part 2 Uploading and Unwrapping A slow and friendly guide for making game asset mesh for Second Life and Opensim using the Cycles Rendering engine. This is the first lesson where we make and upload a variety of crates (OK they are really ju
06:06Added 29 Views / 1 Likes
Blender Tutorials Intro and Crates 1 Project One - Making a crate. OK, we are really just getting a cube inworld that will take a texture. Small steps, then onward.