31:08 NewAdded 20 Views / 1 Likes
Blender Tutorial: Modeling a Vintage Microphone: Part 2 http://www.BlenderHut.com This is the second in a two part Blender video series that demonstrates how to make a Vintage Microphone. The new Principled shader is used for the materials. Blender versio
23:49 NewAdded 25 Views / 1 Likes
Blender Tutorial: Modeling a Vintage Microphone: Part 1 http://www.BlenderHut.com This is the first in a two part Blender video series that demonstrates how to make a Vintage Microphone. A new add-on called Mesh: Tissues is used to help make the microphon
14:54Added 31 Views / 0 Likes
Blender Tutorial: Add 3D Objects to a Photo http://www.BlenderHut.com This Blender video demonstrates how to add 3D objects to a photo. The method shown supports shadows and caustic light rays. The new shadow catcher feature was not used for this video be
10:19Added 32 Views / 1 Likes
Blender Tutorial: Another Coffee Cup (Easy Handle) http://www.BlenderHut.com This Blender video demonstrates how to make a coffee cup. An easy method for making the handle is shown. Blender version 2.79 was used for this tutorial. This video shows techniq
08:54Added 62 Views / 1 Likes
Stair Physics - Exporting Mock Up Prims More on physics showing both cube and planes versions. How to export a prim mock up for sizing and placement within Blender.
16:04Added 31 Views / 1 Likes
Multiple Object Materials to MORE than one Texture Plane Plus UV Map Nodes In this intermediate tutorial we learn how to bake multiple materials to more than one texture plane. Also, a great method for getting rid of seams in cylinders.
06:39Added 37 Views / 1 Likes
Blender Tutorial: New Image Noise Removal Tool (Denoising) http://www.BlenderHut.com This Blender video looks at the new Denoising tool scheduled for release in Blender version 2.79. Blender website http://www.blender.org
11:46Added 31 Views / 1 Likes
Materials from Multiple Objects to One Texture Plane - Linkset Physics and Uploading This is an intermediate (by my reckoning) tutorial on how to put textures from several objects into one texture plane to save on both texture downloading and trips out to
11:19Added 39 Views / 1 Likes
Finishing up the shotgun house, we make some double doors and learn a few tricks along the way. Ambient Occlusion, Mirror Modifier, Separating meshes, making a new edge, joining meshes.
09:26Added 66 Views / 2 Likes
House Physics for Second Life - Blender A look at how to get through that &%#@ doorway --- or better known as "you need to make a physics model, Dude!". Also a few other tips along the way.
05:23Added 43 Views / 1 Likes
Simple Table - Part 2 - Using Normal Maps for Displacement in Cycles Using normal maps made in other other programs as a way to add displacement in a Blender node pattern. Also info on RGB Curves used to adjust color in a node pattern. We continue on fini
09:34Added 54 Views / 1 Likes
Simple Table - Blender Tutorial Loop slides, extruding edges, merging vertices and project from view mapping are covered in Part one of this project.